Validations
Using validation attributes on Signals
using CrashKonijn.Blackboard.Contracts;
using UnityEngine;
namespace CrashKonijn.Blackboard.Blackboards.Examples
{
public class HealthBlackboard : BlackboardBehaviour
{
[MinMax(0, 100)]
public int health;
}
}Creating Custom Validation Attributes
Existing validations
NormalizeAttribute
Parameters
Usage
EaseInOutCurveAttribute
Parameters
Usage
MinMaxAttribute
Parameters
Usage
MinAttribute
Parameters
Usage
MaxAttribute
Parameters
Usage
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