FAQ
Last updated
Last updated
Thank you for concidering to buy the pro version! It can be bought from the
The free version includes regular signals and computed signals of the following types: int
, float
, string
and bool
.
All other types, lists signals, nested signals, and interfaces are not supported in the free version.
You can join us on !
If you PM @CrashKonijn
with your invoice number you'll get access to the #blackboard-pro
channel!
Unity scopes source generators to all code within the same Assembly Definition. Please make sure the Blackboard.Generators.dll is in the same Assembly Definition as your blackboards.
To view the other partial/generated code you can do the following:
In Rider: ctrl + click on the classname In Visual Studio: Place your cursor on the classname and press F12. The declarations window should show and you can select the generated partial. The file is _<lite|pro>_generated.cs.
Other editor's (including VS Code) are not officialy supported by [Unity](https://docs.unity3d.com/Manual/roslyn-analyzers.html) and can't show the code in the editor!
You can still see the generated code by adding the [DebugBlackboard]
attribute to your blackboard class. Two buttons should now appear in the (unity) inspector, that will allow you to Debug.Log or copy the source.